CM Málaga

Case Study: Revolutionising the cultural sector: gamification and supercommunities in museums and cultural projects

Attracting new audiences and speaking the same language as young people is one of the great challenges facing cultural institutions around the world. Moving from passive audiences to active communities that engage with cultural projects is the way to achieve this. Rungie, a Barcelona-based startup, has developed two platforms to achieve these goals: frameit and MITO.

  • Jordi Corominas. Business developer, Rungie, Barcelona